defaults
Generated Rust API reference for byte_engine.
byte_engine / application / graphics / defaults
Module defaults
Conventional setup components for GraphicsApplication.
default_setup is the batteries-included path used by the triangle
example. Applications that replace a subsystem can call the remaining setup
functions individually; the window example demonstrates that narrower
composition.
Contents
Quick Reference
| Item | Kind | Description |
|---|---|---|
default_setup | fn | Installs the standard assets, input devices, audio worker, visibility rendering pipeline, and window. |
setup_default_pipeline_compilation | fn | Starts the renderer's pending pipeline compiler servers on application-owned threads. |
launch_deferred_tasks_thread | fn | Runs deferred loading tasks on an application-owned asynchronous worker. |
build_single_threaded_async_runtime | fn | Creates the single-threaded runtime used by default background workers. |
build_deferred_tasks_queue | fn | Creates a deferred-task queue sized for the default graphics setup. |
setup_default_window | fn | Creates the 1920x1080 window used by the default headed setup. |
setup_default_resource_and_asset_management | fn | In debug builds, connects the asset directory and standard material, model, image, audio, and standalone-shader handlers to the resource manager. |
setup_default_input | fn | Installs the device classes expected by [super::process_default_window_input]. |
setup_default_audio | fn | Starts the audio worker, its byte-bounded global sample pool, and the standard audio entity listeners. |
setup_animation_pool | fn | Creates an [AnimationPool] with the given decoded-clip byte budget and spawns its load worker on the application's async runtime. |
DeferredTask | type | A loading operation that spawns its work on the provided runtime. |
DeferredTasks | type | The loading operations collected while default subsystems are configured. |
Functions
default_setup
fn default_setup(application: &mut super::GraphicsApplication)Defined in crates/byte-engine/src/application/graphics/defaults.rs:15-40
Installs the standard assets, input devices, audio worker, visibility rendering pipeline, and window.
After setup, create application actions through
GraphicsApplication::action_factory, select scene lighting through
crate::gameplay::world::DefaultWorld::factory, and run
the application with GraphicsApplication::do_loop.
setup_default_pipeline_compilation
fn setup_default_pipeline_compilation(application: &mut super::GraphicsApplication)Defined in crates/byte-engine/src/application/graphics/defaults.rs:47-75
Starts the renderer's pending pipeline compiler servers on application-owned threads.
This setup is idempotent. Call it when composing a graphics application
without default_setup before registering pipeline managers or render
passes that request asynchronous pipelines.
launch_deferred_tasks_thread
fn launch_deferred_tasks_thread(application: &mut super::GraphicsApplication, tasks: DeferredTasks)Defined in crates/byte-engine/src/application/graphics/defaults.rs:81-109
Runs deferred loading tasks on an application-owned asynchronous worker.
Build tasks with build_deferred_tasks_queue, then launch the worker
after every subsystem has registered its loading work.
build_single_threaded_async_runtime
fn build_single_threaded_async_runtime() -> compio::runtime::RuntimeDefined in crates/byte-engine/src/application/graphics/defaults.rs:112-114
Creates the single-threaded runtime used by default background workers.
build_deferred_tasks_queue
fn build_deferred_tasks_queue() -> DeferredTasksDefined in crates/byte-engine/src/application/graphics/defaults.rs:126-128
Creates a deferred-task queue sized for the default graphics setup.
Add subsystem loading tasks, then pass the queue to
launch_deferred_tasks_thread.
setup_default_window
fn setup_default_window(application: &mut super::GraphicsApplication)Defined in crates/byte-engine/src/application/graphics/defaults.rs:131-136
Creates the 1920x1080 window used by the default headed setup.
setup_default_resource_and_asset_management
fn setup_default_resource_and_asset_management(application: &mut super::GraphicsApplication, generator: impl ProgramGenerator + 'static)Defined in crates/byte-engine/src/application/graphics/defaults.rs:143-223
In debug builds, connects the asset directory and standard material, model, image, audio, and standalone-shader handlers to the resource manager.
Release builds intentionally leave the manager without asset processors and must receive their complete resource store from BELD.
setup_default_input
fn setup_default_input(application: &mut super::GraphicsApplication)Defined in crates/byte-engine/src/application/graphics/defaults.rs:238-254
Installs the device classes expected by super::process_default_window_input.
Next, create application-level actions through
GraphicsApplication::action_factory. The application tick translates
window events and emits their resolved action values.
setup_default_audio
fn setup_default_audio(application: &mut super::GraphicsApplication, spawn_loading_task: impl FnOnce(Box<dyn FnOnce(&compio::runtime::Runtime) + Send>))Defined in crates/byte-engine/src/application/graphics/defaults.rs:263-336
Starts the audio worker, its byte-bounded global sample pool, and the standard audio entity listeners.
Next, submit a crate::audio::generator::Generator through
GraphicsApplication::generator_factory to make it available to the audio
worker, or create an crate::audio::graph::AudioGraph through
crate::gameplay::world::DefaultWorld::audio_graph_factory.
setup_animation_pool
fn setup_animation_pool(application: &mut super::GraphicsApplication, byte_budget: std::num::NonZeroUsize, spawn_loading_task: impl FnOnce(Box<dyn FnOnce(&compio::runtime::Runtime) + Send>)) -> crate::animation::graph::AnimationPoolDefined in crates/byte-engine/src/application/graphics/defaults.rs:344-358
Creates an AnimationPool with the given decoded-clip byte budget and
spawns its load worker on the application's async runtime.
Next, call AnimationPool::update once per tick before advancing graph
players that share the pool, then create animation graphs through
crate::animation::graph::AnimationGraphPlayer.
Type Aliases
DeferredTask
type DeferredTask = Box<dyn FnOnce(&compio::runtime::Runtime) + Send>;Defined in crates/byte-engine/src/application/graphics/defaults.rs:117
A loading operation that spawns its work on the provided runtime.
DeferredTasks
type DeferredTasks = Vec<DeferredTask>;Defined in crates/byte-engine/src/application/graphics/defaults.rs:120
The loading operations collected while default subsystems are configured.